To the effect of being able to edit and successfully import hairstyles into Mass Effect 3, ELE has taught me the basics of using 3dsMax 2012. This tutorial covers what she's taught me, and what we've learned about hair conversion since. Mass Effect Legacy Hairstyles Some folks have expressed an interest in the old ME2 hairstyles, so here they be! These all replace the same unused model and texture so you can use it on Shepard and not have it conflict with any NPC hair. D&d campaign planner pdf printable.
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Share your Mass Effect hero with your fellow gamers! >Original Forum Post< This is meant to get all the gibbed facial textures and hairstyles for femshep in one place, instead of scattered all over the web. Custom Hairstyles: Kelly's Hair Mesh: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_MDL Textures: Hair_Diff: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Norm Hair_mask: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Mask Hair_tang: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Tang Cyberbabe Mesh: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL Textures: Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang Sexy Mesh: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_MDL Textures: Hair_Diff: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm Hair_mask: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask Hair_tang: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang Mohawk Mesh: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL Textures: Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm Hair_mask: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Mask Hair_tang: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Tang Scamper's crewcut + Mohawk Source: http://scampermax.deviantart.com/art/Jih-on-the-attack-186383209 Mesh: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_MDL < adjusted Textures: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Diff HED_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm Hair_mask: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Mask Hair_tang: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Tang Khalisah al-Jihani's hair Mesh: BIOG_HMF_HIR_PRO.Short02.HMF_HIR_PROShort_MDL With crewcut ^ Without crewcut ^ Hair_Diff: BIOG_HMF_HIR_PRO.Short02k.HMF_HIR_Short_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Short02k.HMF_HIR_Short_Norm Hair_mask: BIOG_HMF_HIR_PRO.Short02k.HMF_HIR_Short_Mask Hair_tang: BIOG_HMF_HIR_PRO.Short02k.HMF_HIR_Short_Tang Ashley's hair Mesh: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_MDL Textures: Hair_Diff: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Norm Hair_mask: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Mask Hair_tang: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Tang Ashley's hair is a pain in the ass because it will always clip with the skull. Good way of 'fixing' it is to add one of the bun scalp textures in the same colour as Ashley's hair, I'm still investigating. Sofar Face structure 3,4 and 8 have huge clipping issues while 1,2,5,6,7 and 9 'only' have some clipping issues behind the ears. Added though the hairmesh seems to not properly connect to the forehead which leaves a gap. ------------------------------------ Hats and Caps Because these replace the Hair mesh, you'll want to add a scalp-tecture to simulate an up-do or the crewcut (if you're not already using one of them). I changed the textures for all the below options to these: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff HED_Scalp_Norm: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm HED_Scalp_SpecShift: BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift HED_Scalp_SpecShift2: BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift Beanie Mesh: BIOG_HMF_HIR_PRO.Beanie.HMF_HAT_Bn1_MDL Beanie 02 Mesh: BIOG_HMF_HIR_PRO.Beanie02.HMF_HAT_Bn2_MDL Beret Mesh: BIOG_HMF_HIR_PRO.Beret.HMF_HAT_Brt_MDL SR1 Cap Mesh: BIOG_HMF_HIR_PRO.Cap.HMF_HAT_Cap_MDL Cosmo - Pilot Mesh: BIOG_HMF_HIR_PRO.Cosmo.HMF_HAT_Cos_MDL Cuban Mesh: BIOG_HMF_HIR_PRO.Cuban.HMF_HAT_Cub_MDL Cyclops Mesh: BIOG_HMF_HIR_PRO.Cyclops.HMF_HAT_CYC_MDL Moto Mesh: BIOG_HMF_HIR_PRO.Moto.HMF_HAT_MTR_MDL Moto Glasses Mesh: BIOG_HMF_HIR_PRO.MotoGlasses.HMF_HAT_MTG_MDL Officer Mesh: BIOG_HMF_HIR_PRO.Officer.HMF_HAT_Off_MDL ------------------------------------ Face-Textures Ashley's texture Note, this texture includes Ashley's eyebrows. You can use custom eyebrows over them but obviously this won't look right for all the preset choices. HED_Scalp_Diff: BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Stack HED_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Scalp_Norm_Stack HED_Diff: BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Diff_Stack HED_Norm: BIOG_HMF_HED_PROMorph_R.PROAshley.HMF_HED_PROAshley_Face_Norm_Stack -----//----- Original CC Hairstyles No Mesh. Textures: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Diff HED_Scalp_Norm: BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm HED_Scalp_Spec: BIOG_HMF_HIR_PRO.CrewCut.HMF_HIR_Cru_Mask Mesh: BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_MDL Textures: Hair_Diff: BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Norm Hair_mask: BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Mask Hair_tang: BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Tang HED_Tang: BIOG_HMF_HIR_PRO.Afro.HMF_HIR_Afr_Tang Mesh: BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_MDL Textures: HAIR_Diff: BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Diff HAIR_Norm: BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Norm HAIR_Mask: BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Mask HAIR_Tang: BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Tang HED_Tang: BIOG_HMF_HIR_PRO.Cute.HMF_HIR_Cte_Tang Mesh: BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_MDL Textures: HAIR_Diff: BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Diff HAIR_Norm: BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Norm HAIR_Mask: BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Mask HAIR_Tang: BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang HED_Tang: BIOG_HMF_HIR_PRO.classy.HMF_HIR_Cls_Tang Mesh: BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_MDL Textures: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff HED_Scalp_Norm: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm HAIR_Diff: BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Diff HAIR_Norm: BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Norm HAIR_Tang: BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Lbn_Tang HED_Scalp_Spec: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask HED_Tang: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang Mesh: BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL Textures: Hair_Diff: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff Hair_Norm: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm Hair_mask: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask Hair_tang: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang Mesh: BIOG_HMF_HIR_PRO.LowBun.HMF_HIR_Mbu_MDL Textures: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff HED_Scalp_Norm: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm HAIR_Diff: BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Diff HAIR_Norm: BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Norm HAIR_Tang: BIOG_HMF_HIR_PRO.MidBun.HMF_HIR_Mbn_Tang HED_Scalp_Spec: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask HED_Tang: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang Mesh: BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_MDL Textures: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff HED_Scalp_Norm: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm HAIR_Diff: BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Diff HAIR_Norm: BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Norm HAIR_Tang: BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_Tang HED_Scalp_Spec: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask HED_Tang: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang Mesh: BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDL Textures: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Diff HED_Scalp_Norm: BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Norm HAIR_Diff: BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Diff HAIR_Norm: BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Norm HAIR_Mask: BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_Mask HED_Scalp_Spec: BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Mask HED_Tang: BIOG_HMF_HIR_PRO.Pulled02.HMF_HIR_SCP_Pll02_Tang Mesh: BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_MDL Textures: HED_Scalp_Diff: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Diff HED_Scalp_Norm: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm HAIR_Diff: BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Diff HAIR_Norm: BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Norm HAIR_Mask: BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Mask HAIR_Tang: BIOG_HMF_HIR_PRO.PonyTail.HMF_HIR_Ptl_Tang HED_Scalp_Spec: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Mask HED_Tang: BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang -------------------//-----------//-------------------- Other usefull links: Gibbed Manshep Hair, Hats and Textures http://old.masseffect2faces.com/ Gibbed Guide
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Some folks have expressed an interest in the old ME2 hairstyles, so here they be!